Introducing Autodesk Maya 2016: Autodesk Official Press

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Introducing Autodesk Maya 2016: Autodesk Official Press Front Cover

Introducing Autodesk Maya 2016: Autodesk Official Press

by Dariush Derakhshani
  • Length: 624 pages
  • Edition: 1
  • Publisher: Sybex
  • Publication Date: 2015-07-27
  • ISBN-10: 1119059631
  • ISBN-13: 9781119059639
  • Sales Rank: #722696 (See Top 100 Books)

Start modeling right away with this hands-on guide to learning Autodesk Maya 2016

Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to absorb the basics and start designing and animating your own digital models and scenes. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You’ll delve into CG and 3D core concepts and production workflows, then get right to work designing an animation of the solar system as you learn the interface and basic tools. As your modeling skills grow, you’ll build a steam locomotive, a starfish, a table lamp, and much more as you learn to rig your model for animation, create fabric motion with nCloth, and add the lighting and effects that bring your scenes to life. The companion website features downloadable project files that help you see how the pros do it, and the book includes real-world examples from talented users who were beginners just like you.

  • Master the Maya 2016 interface, menus, and plug-ins
  • Begin building simple animations right away
  • Explore modeling, rendering, animation, and cloth motion
  • Add lighting, rendering, dynamics, simulations, and effects

If you want to work like the pros, Introducing Autodesk Maya 2016 is the perfect primer for getting started.

Table of Contents

Chapter 1: Introduction to Computer Graphics and 3D
Chapter 2: Jumping into Basic Animation Headfirst
Chapter 3: The Autodesk® Maya® 2016 Interface
Chapter 4: Beginning Polygonal Modeling
Chapter 5: Modeling with NURBS Surfaces and Deformers
Chapter 6: Practical Experience!
Chapter 7: Autodesk® Maya® Shading and Texturing
Chapter 8: Introduction to Animation
Chapter 9: More Animation!
Chapter 10: Autodesk® Maya® Lighting
Chapter 11: Autodesk® Maya® Rendering
Chapter 12: Autodesk® Maya® Dynamics and Effects

Introducing Autodesk Maya 2016: Autodesk Official Press