Learning Java Programming in Clara’s World

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Learning Java Programming in Clara’s World

Learning Java Programming
in Clara’s World

The story of this book began ten years ago from overhearing a group of computer
science students loudly talking about how much they hate programming. Hearing
something like this while being deeply in love with programming made a significant impact on us and resulted in a strong feeling that something had to be done
about this. Back then we were two young university academics with background in
video games development and virtual reality with no involvement or experience in
teaching programming. Programming was our passion and the key instrument in our
daily lives. We felt a strong urge to share this passion and explain why programming
is such an important tool in the twenty-first century.
After months of research into motivational techniques and existing novel methods of teaching programming, we have produced a proposal for teaching programming fundamentals that relied on similar principles (such as flow [1]) that game
developers use for making players attracted to their games. We are grateful to our
dean, Simeon Simoff, for trusting our passion and expertise and for allowing us to
implement this proposal at Western Sydney University. Five years later, we received
two national and one international awards for the teaching methodology and the visual programming framework that forms the basis for this book. The most important
achievement, however, is that we have not heard students expressing their hate of
programming ever since we started teaching it at our university

Learning Java Programming in Clara’s World

 
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