Windows Store App Development introduces C# developers to working with Windows Store apps. It provides full coverage of XAML, and addresses both app design and development. Following numerous carefully crafted examples, you’ll learn about new Windows 8 features, the WinRT API, and .NET 4.5. Along the way, you’ll pick up tips for deploying apps, including sale through the Windows Store. And, of course, you’ll find the same deep and unique insights Pete provides in his Silverlight books.
About the Technology
The Windows Store provides an amazing array of productivity tools, games, and other apps directly to the millions of customers already using Windows 8.x or Surface. Windows Store apps boast new features like touch and pen input, standardized app-to-app communication, and tight integration with the web. And, you can build Windows Store apps using the tools you already know: C# and XAML.
About this Book
Windows Store App Development introduces the Windows 8.x app model to readers familiar with traditional desktop development. You’ll explore dozens of carefully crafted examples as you master Windows features, the Windows Runtime, and the best practices of app design. Along the way, you’ll pick up tips for deploying apps, including selling through the Windows Store.
This book requires some knowledge of C#. No experience with Windows 8 is needed.
- Designing, creating, and selling Windows Store apps
- Developing touch and sensor-centric apps
- Working C# examples, from feature-level techniques to complete app design
- Making apps that talk to each other
- Mixing in C++ for even more features
About the Author
Pete Brown is a Developer Evangelist at Microsoft and author of Silverlight 4 in Action and Silverlight 5 in Action.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Table of Contents
Chapter 1. Hello, Modern Windows
Chapter 2. The Modern UI
Chapter 3. The Windows Runtime and .NET
Chapter 4. XAML
Chapter 5. Layout
Chapter 6. Panels
Chapter 7. Brushes, graphics, styles, and resources
Chapter 8. Displaying beautiful text
Chapter 9. Controls, binding, and MVVM
Chapter 10. View controls, Semantic Zoom, and navigation
Chapter 11. The app bar
Chapter 12. The splash screen, app tile, and notifications
Chapter 13. View states
Chapter 14. Contracts: playing nicely with others
Chapter 15. Working with files
Chapter 16. Asynchronous everywhere
Chapter 17. Networking with SOAP and RESTful services
Chapter 18. A chat app using sockets
Chapter 19. A little UI work: user controls and Blend
Chapter 20. Networking player location
Chapter 21. Keyboards, mice, touch, accelerometers, and gamepads
Chapter 22. App settings and suspend/resume
Chapter 23. Deploying and selling your app